![]() ![]() They would have needed a dustpan to collect him. The Wizard who slipped through the drawbridge and used his Wand of Wonder as a last ditch effort, turning himself to stone. I've never seen such abject, crestfallen horror on a player's face. Curse of Strahd is a re-tread of the original plot of I6 Ravenloft (later revised for AD&D 2nd edition as RM4 House of Strahd, and again, but more heavily so, for the revised 3.5 edition as Expedition to Castle Ravenloft), but with a metric boatload of added content. Strahd grabbed the sword and snapped it over his knee before the Paladin discovered the switch. ![]() diversion) and replaced with a duplicate with Nystul's magic aura (do not spend two weeks investigating Strahd before moving in). The Paladin who had his Holy Avenger secretly stolen during a midnight camp encounter (i.e. ![]() The Magic-User who died by his own lightning bolt because Strahd goaded him into using it between two stone walls (1E lightning bolt bounced and vampires were resistant or immune to lightning). The Thief-Acrobat who died by falling damage because he tried to grapple Strahd at the edge of the overlook. Players repeated threw down the gauntlet to see if they could beat I6. The Castle Ravenloft Map Flowchart reduces the map into a single page with arrows and lines showing all connections to the various areas of the castle. I'm not normally a killer GM (I have only a handful of non-Ravenloft PC deaths over 35 years), but I always ran Strahd as ruthless, crafty, and resourceful. ![]()
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